Nsight Compute vs Nsight Systems: Beginner GPU Profiling Guide

If you are just getting started with GPU programming, you have probably heard the names Nsight Compute and Nsight Systems thrown around in forums, documentation, and tutorials. Both tools come from NVIDIA and both are used for profiling GPU workloads, but they serve very different purposes. Understanding the difference between Nsight Compute vs Nsight Systems … Read more

Apple Silicon PyTorch MPS: Setup and Speed

Apple silicon pytorch mps

If you own a Mac with an M-series chip and want to train or run machine learning models locally, the Apple Silicon PyTorch MPS backend is the feature you need to understand. Introduced with PyTorch 1.12, the Metal Performance Shaders (MPS) backend lets your Mac GPU accelerate deep learning workloads directly, without needing a cloud … Read more

AMD ROCm in WSL2: PyTorch Installation, Limitations, and Best GPUs

AMD ROCm in wsl2

For years, Windows users with AMD graphics cards faced a frustrating wall when trying to do serious machine learning work. NVIDIA’s CUDA ecosystem had long enjoyed native support under Windows Subsystem for Linux 2 (WSL2), while AMD’s ROCm platform remained a Linux-only affair. That gap has been closing steadily. With ROCm 6.1.3, AMD officially declared … Read more

Install PyTorch on AMD ROCm (Ubuntu 24.04) & Common Fixes

Pytorch install ubuntu

Running deep learning workloads on AMD GPUs has become significantly more practical over the last couple of years. ROCm, which stands for Radeon Open Compute, is AMD’s open-source software platform that allows PyTorch and other frameworks to offload computation to AMD graphics hardware much like CUDA does for NVIDIA cards. Ubuntu 24.04 LTS is now … Read more

SYCL vs OpenCL vs Vulkan Compute: A Guide Cross-Platform GPU APIs

SYCL, OpenCL, and Vulkan Compute compared

The GPU computing landscape has never been more competitive. As NVIDIA’s CUDA continues to dominate AI and HPC workloads, developers building truly cross-platform applications face an important three-way decision: SYCL, OpenCL, or Vulkan Compute. Each of these open, vendor-neutral APIs offers a distinct trade-off between abstraction, performance, portability, and ecosystem maturity. Choosing the wrong one … Read more

GPU Accelerated Data Processing with Apache Arrow and RAPIDS

Apache arrow and rapid explained

Modern data pipelines are under pressure. Datasets that once fit comfortably in memory now span hundreds of gigabytes, and the expectation of near-real-time analytics has never been higher. CPUs, despite decades of optimization, are reaching their practical limits for the kind of massively parallel numerical work that dominates data science today. Two technologies have emerged … Read more

GPU Programming for Video Games: Vulkan vs DirectX 12 vs Metal

GPU programming for video games

Modern video games deliver stunning graphics and immersive experiences thanks to advanced GPU programming techniques. Game developers today have three major low-level graphics APIs at their disposal: Vulkan, DirectX 12, and Metal. Understanding these technologies is essential for anyone serious about game development in 2026. This comprehensive guide explores how GPU programming for video games … Read more